This is just the outside the door of your bedroom. Some of your neighbours aren’t the most personable (or owlable or foxable for that matter), but maybe they’ll eventually answer their door when you knock.
The stairs creak louder and louder with every step, and it’s a long way to the top. Still, it’s cheap rent for the top room, and you can only afford a bargain. It’ll do for now.
I really enjoy playing with verticality in scenes with lots of staircases and this is clearly no exception.
The very first area you see in the game, this was the first polished scene I made. Prior to that, I was just prototyping with screenshots of Final Fantasy Tactics. I didn’t expect to get such a great reception from this when I showed it off, but this was a great motivation in continuing my work and knowing I was on the right path.
This is a gif that I made to explain the process in creating my environment art. I was heavily inspired by the pre-rendered backgrounds you see in PS1 era JRPGs like Final Fantasy, but I also wanted it to have a pixel art feel as the game’s resolution is quite small. After a bunch of experimentation I was able to find a decent balance between the needs of the game, my dream vision of what it would look like, and my own capabilities and knowledge.
In other parts of this site you can see other environment art I’ve done in C4D as 3D renders. I basically made one of those but rendered it at a very small size, to scale with the sprites I have in the game. From there I paint over top with more solid pixel brushes, as well as softer washes under different blending modes.
This colour-correcting and detail phase is actually pretty quick, and I try to continually go overboard with the saturation and contrast. The longest part is by far the very first few frames of this gif in which I’m just trying to greybox the general proportions of the environment and its contents.